hopefully this short tutorial will help you to easily create a nice and decent looking fade-in/out effect for your skin's textlines. if there's anything you don't understand, please say so and i'll try to help.
you know, i once had the idea of creating a tutorial for each and every function or feature there is in CD Art Display, but considering the huge amount and also my wish to make these tuts as visually pleasing and understandable as possible, i only managed to create a few.
however, i very much appreciate the fact that you now think that those few tuts are great already.
Just a short addition for those which had problems with point No.3 of the tutorial:
When you have copied the skin's desired part (No.2), just add a mask to it (3rd icon from the left in the Layer window). Then click into the new applied mask (shown right from your layer in the window) and apply a white/black/white horizontal gradient to it in the working space. Continue with step No.4...
Sure. But you use it just for the mask. The black parts will be transparent and the white parts show the solid color of the background. Just tried it again with my Bottomless (the old were shitty), and it looks very good.
hmm, .. and you've selected "save for webcontent" instead of the regular "save as" dialog, right? how does your psd document look like before you'd save it? there are no additional (fully opaque) background layers that are still activated, no? can you post a screenshot of your file how it's displayed in photoshop?
You're welcome my friend. I was working on a new AveDesk theme for my desktop, but i got some unfinished projects of CAD in my bag. Actually, i'll start to download all the CAD skins that i doesn't have in my folder to test them, there are many of them !!
ha, i figured it out. your skin is missing the most essential item in a toolbar and that's the play.png. without that many other buttons won't show. even if you'd want your skin to show no play button, it is still mandatory to have a play.png in your skin's toolbar folder. just create some fully transparent play.png, play1.png and play2.png files and everything should be fine again. the reason why you need to put all three of them in that folder is that exit1 (&2), min1 (&2) etc. won't show either, if there isn't a play1 (&2) as well.
if the guide lines won't show, then my guess would be that the toolbar area is set to 0 (zero) in both width and height. that toolbar area is what you need to configure first. you can finetune it later, but for now set an area that's large enough to host your buttons (e.g. 400x400 or something). the buttons would only show up in that very area, so if there's only a tiny little area configured, there isn't a chance for the buttons to show up. if you manage to set a large enough area there, but still won't see any button, then it could be that you've already moved them outside of that area without knowing. reset their pad left and top values to 0 (zero) and they should show up in the top left corner of your toolbar area.
another idea could be that you have created a typo while naming the files. in general you should make sure that folders always start with a capital letter, whereas files need to be named in lowercase writing.
btw, what buttons are you trying to use? please note, that a play1.png button would only show if there's also a play.png. same goes to all the other buttons.
oh, and one more thing... is the toolbar set to be "always visible" or to "appear on mouseover" or is it even set to "none"? please, check that and make sure you've selected "always visible".
lol i know it's a lot of work. well i'll be looking forward to the tuts i was gonna use the textline mask thing on a new skin i'm working on, but unfortunately the area where the text is is quite transparent. oh well.
unfortunately not. it might work with a trick tho...
...let's say you have the psd resources of a wallpaper with a plain colored background (no gradients, no inner glow or -shadow or whatsoever) and a partially transparent layer (with seethrough stuff like pattern, gradients, glow etc) on top of that, then you can cut out a predefined area from that partially transparent wallpaper layer (check CAD's Skin Editor for the required textline area width and height) and then add that to the "textline mask overlay", which you'd previously have created using the plain color from your wallpaper (as explained in my tutorial).
the difficult part would be that your skin would always have to be locked on one single specified position to keep the illusion.
well, a thousand words can not describe what a single image can do. please, take a look at the illustration i created for you: [link]
i hope that was helpful. tell me, if you have any more questions.